Wednesday 30 December 2009

Highlights

Using bevelling in the appropriate areas gives this claw a realistic rim highlight.

Friday 25 December 2009

Argh

Haven't posted on here for a while. Production seems to be slowing down somewhat. Worked on the head to give it 'eyes'.

Monday 14 December 2009

Head Mechanics

Although the neck is flexible, I wanted to add extra degrees of movement to the head, and also find a sensible way of attaching said head to the neck. A series of three pistons allows the head to be moved up, down, left and right, through extension and compression.

The right arm is now linked together properly.

Thursday 10 December 2009

GUI development

This GUI doesn't actually do anything yet - the plan is for this script to read in all available dynamic objects (Particle systems, cloth, hair) and a set of surface objects (Poly and NURBS ) to be obstacles...

Mechanics behind the Arm

Although generally unseen, it is important that the robot could actually work - this arm has a hinge mechanism much like an elbow in a human arm. The spring will compress under pressure.

Monday 7 December 2009

Wednesday 2 December 2009

Caustics

After much deliberation, I achieved a caustic effect I was happy with:




















Whilst subtle, this nevertheless proves my understanding of the effect and its purpose.