Using bevelling in the appropriate areas gives this claw a realistic rim highlight.
Wednesday 30 December 2009
Friday 25 December 2009
Argh
Haven't posted on here for a while. Production seems to be slowing down somewhat. Worked on the head to give it 'eyes'.
Monday 14 December 2009
Head Mechanics
Although the neck is flexible, I wanted to add extra degrees of movement to the head, and also find a sensible way of attaching said head to the neck. A series of three pistons allows the head to be moved up, down, left and right, through extension and compression.
The right arm is now linked together properly.
The right arm is now linked together properly.
Thursday 10 December 2009
GUI development
Mechanics behind the Arm
Monday 7 December 2009
Wednesday 2 December 2009
Caustics
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